pauseSound()
pauseSound Method in MelodyManager Class
pauseSound Method in MelodyManager ClassMethod Signature
public void pauseSound(String soundName, boolean sendToAll, String socketID)Parameters
Parameter
Type
Description
soundName
String
The name of the sound to be paused.
sendToAll
boolean
Determines whether the sound should be paused for all players or not.
socketID
String
The socket ID of the player for whom the sound should be paused. This is ignored if sendToAll is true.
Example
Here is an example of how to use the pauseSound method in another plugin:
import ir.taher7.melodymine.core.MelodyManager;
import ir.taher7.melodymine.models.MelodyPlayer;
public class ExamplePlugin {
public void pauseSoundForPlayer(String playerUUID, String soundName) {
MelodyPlayer player = MelodyManager.INSTANCE.getMelodyPlayer(playerUUID);
if (player != null) {
MelodyManager.INSTANCE.pauseSound(soundName, false, player.getSocketID());
Bukkit.getLogger().info("Pausing sound " + soundName + " for player " + player.getName());
} else {
Bukkit.getLogger().warning("Player not found.");
}
}
}In this example, the pauseSoundForPlayer method in the ExamplePlugin class retrieves the MelodyPlayer instance for the player using their UUID. It then uses the pauseSound method of the MelodyManager class to pause a sound for the player. If the sound is successfully paused, a message is logged to the console. If the player is not found, a warning is logged instead.
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